Power Rangers: Battle for the Grid Ryu guide – move list and strategies
The affiche male child of the Street Fighter has made his mode to Angel Grove City, making a invitee advent equally a playable character in Ability Rangers: Battle for the Filigree. As the Blood-red Hawk Ranger, Ryu brings a lot of his Street Fighter sensibilities to the Power Rangers fighting game, playing as he came straight out of his home series — or more accurately, says some players, similar his Marvel vs. Capcom iteration.
Bringing his signature Hadoken, Shoryuken, and other moves, Battle for the Grid players volition have to acclimate to his more traditional and Street Fighter-based button inputs. We certain hope you lot know how to do a quarter circumvolve. Ryu is often seen equally the "standard" and default grapheme in Street Fighter for onboarding players, but in the globe of Battle for the Grid, he might be seen as a more avant-garde pick. Ryu is quite powerful, with special moves for zoning and quite a lot of philharmonic potential.
Related: Power Rangers: Battle for the Filigree Chun-Li guide – move listing and strategies
Unique
Ryu's main Unique attacks produce decent stun fourth dimension to opponents, with his regular Special being an uppercut, and his airborne special being a boot.
- Tsukiage Upper – Special
- Tobi Geri – (while airborne) Special
- Collarbone Breaker – Forward + Medium
Special
Hadoken
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Quarter Circle Forrad (Downwardly, Down Frontward, Forwards) + Light/Medium/Heavy
Ryu's trademark fireball is expert for zoning, and it produces a different amount of damage depending if you lot assail with the Light, Medium, or Heavy input.
Tatsumaki Senpukyaku
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Quarter Circle Back (Down, Downward Back, Back) + Light/Medium/Heavy
This tornado kick hits your opponent one, ii, or 3 times, depending if you utilize the Light, Medium, or Heavy input. Y'all tin also perform this while airborne.
Jodan Sokutou Geri
Quarter Circle Dorsum + Light (later Tatsumaki Senpukyaku hit)
Follow upward your tornado kick with a forward kick.
Shoryuken
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Frontwards, Down, Down Forward + Low-cal/Medium/Heavy
Ryu'southward archetype uppercut launches you and your opponent upwards, with the amount of impairment and hits depending on your input of Light, Medium, or Heavy.
EX Special
Consume a section of your Super meter to perform EX versions of your Special moves.
- Hanto Hadoken – Quarter Circumvolve Forward + (Light + Medium)/(Medium + Heavy)
- EX Tatsumaki Senpukyaku – Quarter Circumvolve Back + (Light + Medium)/(Medium + Heavy)
- Airborne EX Tatsumaki Senpukyaku – (while airborne) Quarter Circle Back + (Light + Medium)/(Medium + Heavy)
- Shin Shoryuken – Frontwards, Down, Downward Forward + (Light + Medium)/(Medium + Heavy)
- EX Shoryuken – Light + Special
Super
Your Super attacks utilise up your unabridged meter and add a bit of cinematic flair.
- Shinku Hadoken – Heavy + Special
- Airborne Shinku Hadoken – (while airborne) Heavy + Special
Source: https://www.gamepur.com/guides/power-rangers-battle-for-the-grid-ryu-guide-move-list-and-strategies
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